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Microsoft Cleans House at Activision Blizzard as $68 Billion Deal Settles, Leaving a Trail of Departures and Canceled Dreams

Activision Blizzard & Xbox Feel the Sting as Gaming Division Streamlines

NEWS-MicrosoftLayoffsJan2024-min
Read Time: 6 minutes to read
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What You Need to Know

A wave of job cuts is slamming Microsoft Gaming, impacting nearly 2,000 employees across Activision Blizzard, Xbox, and ZeniMax studios. This week’s restructuring, representing about 8% of the division’s 22,000-strong workforce, marks a significant shift in strategy for the tech giant.

The cuts hit hardest at Activision Blizzard, leaving many wondering about the future of franchises like Call of Duty and World of Warcraft. However, ripples are also extending to beloved studios within Xbox Game Studios, including ZeniMax Media.

Microsoft Gaming boss Phil Spencer confirmed the layoffs in an internal memo obtained by The Verge, acknowledging the impact on employees and reiterating the company’s commitment to “creating an environment where everyone feels valued and empowered.” However, specific details surrounding individual studios and departments remain shrouded in secrecy, leaving many employees in limbo.

This move comes amidst an ongoing industry-wide trend of tech giants tightening their belts. Will these cuts streamline operations and fuel future growth, or will they leave beloved franchises and projects vulnerable? Only time will tell how this restructuring shapes the future of Microsoft Gaming and the industry as a whole. But for those in the industry, the pain is real.

Here is Microsoft Gaming CEO Phil Spencer’s internal memo (obtained by The Verge):

It’s been a little over three months since the Activision, Blizzard, and King teams joined Microsoft. As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth.

As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1900 roles out of the 22,000 people on our team. The Gaming Leadership Team and I are committed to navigating this process as thoughtfully as possible. The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here. We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws. Those whose roles will be impacted will be notified, and we ask that you please treat your departing colleagues with the respect and compassion that is consistent with our values.

Looking ahead, we’ll continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together.

Phil

In addition to the layoffs, Blizzard President Mike Ybarra is leaving the company, alongside Blizzard’s chief design officer Allen Adham. Microsoft announced its intention to name a new Blizzard president next week.

Matt Booty, who oversees Bethesda, ZeniMax studios, and Activision Blizzard as Microsoft’s president of game content and studios, also sent an internal memo to employees:

Blizzard team,

As you may have read in Phil’s note, today is a challenging day as we say goodbye to some of our colleagues. This is a difficult process, but it is one that will best enable Blizzard and Xbox to deliver ambitious games for our players on more platforms and in more places than ever before. We are moving forward with a more focused strategy across Microsoft Gaming that sets us up for sustainable growth and aligns our talent and resources to our top priorities.

In addition to the events today, Mike Ybarra and I have been discussing his future and some of his personal passions for some time. As many of you know, Mike previously spent more than 20 years at Microsoft. Now that he has seen the acquisition through as Blizzard’s president, he has decided to leave the company. As we move forward, we will continue to build on the positive momentum that Mike created and strive to continue exceeding the expectations of Blizzard’s players. I want to thank Mike for his leadership and for his partnership and counsel since the deal closed. I know he plans to travel and spend more time with his family. We wish him the very best.

Additionally, Allen Adham, Blizzard’s Chief Design Officer, is leaving the company. As one of Blizzard’s cofounders, Allen has had a broad impact on all of Blizzard’s games. His influence will be felt for years to come, both directly and indirectly as Allen plans to continue mentoring young designers across the industry.

The new Blizzard President will be announced next week.

What Happens Next

Those who are impacted are being informed in meetings starting today. Given the challenging day ahead, anyone who is set up to work from home and would prefer to, can work remotely today. Due to time zones and local holidays, some impacted employees in APAC and EMEA will be informed later this evening and into early next week. After the notifications are complete, leaders will bring their teams together. Please be mindful of this process in your conversations and outreach during these next few days.

Details on Today’s Actions

The changes announced today reflect a focus on products and strategies that hold the most promise for Blizzard’s future growth, as well as identified areas of overlap across Blizzard and Microsoft Gaming. Today’s actions affect multiple teams within Blizzard, including development teams, shared service organizations and corporate functions. As part of this focus, Blizzard is ending development on its survival game project and will be shifting some of the people working on it to one of several promising new projects Blizzard has in the early stages of development.

No matter the reason behind these decisions, they are never made lightly. Changes like these affect the lives of colleagues and friends, and we are all grateful for their meaningful contributions to Blizzard and its world class lineup of games. As Phil stated, we will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws.

I understand that this is a challenging time and that it can be a lot to process. I haven’t met many of you yet, and hearing about these decisions from me may be difficult. Today, I am here on Blizzard’s Irvine campus, and I am personally committed to supporting you as teams and individuals, keeping you informed, and approaching this transition period with care and transparency.

Thank you for working through these changes with us. Together we will continue to create amazing games for our players, with a culture that empowers everyone to be their most authentic selves and do their best work.

– Matt

This post will be updated as more information or statements become available.

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Josh Lurie
Josh is the founder of VSG, and covers the gaming industry and the latest tech. He developed a deep love for video games playing Super Mario Bros. and Duck Hunt with his dad. On top of developing VSG, Josh is an antitrust attorney in the DC Metro area. He will unashamedly quote Dumb and Dumber in any conversation, and his favorite game is Sea of Thieves.

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