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Worldless
Critics Consensus (Waiting for Reviews)
Game Info
Worldless is a stylised 2D Adventure Platformer with turn-based combat and a mind-bending, interpretative narrative. Players will walk the line between physical and astral planes within a shapeless world, embarking on a journey of self-growth and understanding.
Recommended
Average Score
RELEASE DATES:
GENRES:
- Action, RPG, Strategy
DEVELOPER(S):
- Noname Studios
PUBLISHER(S):
- Coatsink
SERIES/FRANCHISE:
- n/a
GAME MODES:
- Single player
Where to Play
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Ratings & Reviews
7
Critic Reviews
82
Average Critic Score
Where to Play
All reviews are from professional critics. Learn more about the critics VSG aggregates.
High Score
Median Score
Low Score
Though its turn-based combat may end up doing most of the heavy-lifting, that Noname Studios have cleverly crafted something that’s both fleshed out and as appealing as it is, means Worldless still winds up a delightful studio debut.
Worldless attempts to differentiate itself from its peers by adding satisfying turn-based combat to the usual Metroidvania loop. It largely succeeds, helped by an intoxicating art style and varied puzzle mechanics. Some difficulty spikes interrupt the flow and knock the dreamlike exploration off balance, but you’ll feel compelled to overcome them.
An inspired new take on the 2D Metroidvania concept, whose challenging combat and rewarding exploration is accompanied by some stunning audio and visual design.
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Outlet | Author | Score | Date | Quote | Read |
---|---|---|---|---|---|
Checkpoint Gaming | Atlas Gan | 8 / 10 | 11-20-2023 | Worldless is a captivating 2D platformer with a cosmic aesthetic and seamlessly integrated turn-based battles. Traverse spaces, confront challenging combat, and navigate platforms, all while embracing the joy of exploration. The game’s inbuilt difficulty helps create huge satisfaction once you master the combat and the minimalist design brings a harmonious gaming experience, even if it’s to the sacrifice of detailed guidance. The game won’t be everyone’s cup of tea, though, at its core, Worldless still delivers a thoughtful, consistent, immersive, and enjoyable experience. | Read review |
Hardcore Gamer | Jordan Helm | 4 / 5 stars | 11-20-2023 | Though its turn-based combat may end up doing most of the heavy-lifting, that Noname Studios have cleverly crafted something that’s both fleshed out and as appealing as it is, means Worldless still winds up a delightful studio debut. | Read review |
IGN Spain | Mario Seijas | 9 / 10 | 11-20-2023 | Worldless seamlessly combines turn-based and real-time combat to create a challenging and very satisfying experience. A mix of genres where, although there is a star ingredient, everything feels really good. | Read review |
Metro GameCentral | Nick Gillett | 8 / 10 | 11-20-2023 | An inspired new take on the 2D Metroidvania concept, whose challenging combat and rewarding exploration is accompanied by some stunning audio and visual design. | Read review |
Nintendo Life | Ken Talbot | 8 / 10 | 11-20-2023 | Worldless attempts to differentiate itself from its peers by adding satisfying turn-based combat to the usual Metroidvania loop. It largely succeeds, helped by an intoxicating art style and varied puzzle mechanics. Some difficulty spikes interrupt the flow and knock the dreamlike exploration off balance, but you’ll feel compelled to overcome them. | Read review |
PSX Brasil | Bruno Ribeiro | 80 / 100 | 11-20-2023 | Worldless stands out for its vibrant visual aesthetic and strategic challenges in turn-based battles. The abstract approach to the plot and the lack of detailed explanations can be frustrating, requiring discovery through trial and error. The experience offers intense moments, in which precise timing is crucial and which make the game challenging. Backtracking encourages exploration and solving challenges with new abilities, despite some frustrating elements regarding understanding the mechanics. | Read review |
WayTooManyGames | Oliver Shellding | 8.5 / 10 | 11-20-2023 | I was drawn in by the visuals and utterly hooked by the musical scoring, the expansive areas and the implied lore that was further cemented by my own character’s evolution. The combat, when it was good, was SO GOOD and the reason I kept coming back is because I wanted to be as precise and murderous as the game thought I could be. There is no death, no save points, no turning back and no way out but through. You find more, you see more, you fight more and all you want is more. It is a hunger that spawns from the epoch of creation. | Read review |