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God of Rock

Critics Consensus (Skip It)
Game Info
God of Rock blends rhythm-based gameplay with fighting game mechanics in tense 1v1 matches. Choose from a dozen unique fighters, each with their own design, mechanics, and harmonic attacks. Soften up your opponent by executing normal moves and building meter by hitting notes to the beat of the song, then spend your meter to unleash EX and special moves do damage and add complexity to their tracks. Finally, finish them off with a devastating Super attack! As the battle progresses, the music track will continue to grow in complexity and difficulty until only one fighter is left standing!




Recommended
Average Score
RELEASE DATES:
GENRES:
- Action, Fighting
DEVELOPER(S):
- Modus Studios
PUBLISHER(S):
- Modus Games
SERIES/FRANCHISE:
- n/a
GAME MODES:
- Multiplayer, Single player, Split screen
Where to Play
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Ratings & Reviews
19
Critic Reviews
58
Average Critic Score
Where to Play
All reviews are from professional critics. Learn more about the critics VSG aggregates.
High Score
Median Score
Low Score
God of Rock is an interesting experiment that works sometimes. I do wish I could focus more on the action at the top. I also hate that I have to retrain my brain with the button combos and get frustrated when I miss notes as it usually leads to me failing and having a hard time getting back into rhythm. Still the idea is sound, the characters are excellent, and I really had fun with this one. A little more polish and this could easily become a whole new genre.
Despite its bonkers idea, God of Rock is likeable, although its mechanics can be confusing and overcomplicate things at times.
With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
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| Outlet | Author | Score | Date | Quote | Read |
|---|---|---|---|---|---|
| But Why Tho? | Justin Heitman | 8 / 10 | 04-21-2023 | Easy to pick up and hard to master, God of Rock has to be one of the most engaging games to come out so far this year. | Read review |
| Digital Chumps | Will Silberman | 6.8 / 10 | 05-01-2023 | God of Rock is an interesting concept blending rhythm and fighting game elements, with some elements being executed better than others. On the rhythm side, the large soundtrack, complex note patterns, and vibrant visuals offer a good experience for those who excel at multitasking. On the fighting side, the combo system may feel familiar but less satisfying because of so much attention needing to be had on the note chart rather than the visually striking character dishing out damage. I am excited for the future of God of Rock, because once this ends up in the hands of creative community members, I’m sure that the competitive experience will be wild. | Read review |
| FingerGuns | Miles Thompson | 5 / 10 | 04-18-2023 | God of Rock has flashy, entertaining visuals with a thematic flair. While its style and level editor excel, the rhythm gameplay and fighting mechanics feel shoe-horned together, creating a clunky and messy whole. The music is great and the idea could work, but this isn’t the rock-charged moshpit that it promised to be. | Read review |
| Flickering Myth | Shaun Munro | 6 / 10 | 04-19-2023 | God of Rock feels like a decent first draft of a great idea, but lacks the finesse to fully exploit its inspired mash-up of rhythm and fighting games. | Read review |
| GameGrin | Dylan Pamintuan | 9 / 10 | 04-29-2023 | God of Rock successfully combines rhythm and fighting game elements into a great game that is sure to make an audience cheer. | Read review |
| Gaming Nexus | Nathan Carter | 5.5 / 10 | 05-02-2023 | I give God of Rock credit for trying to combine rhythm games and fighting games together and while I do think there is potential with the idea unfortunately the execution here isn’t as good as it could have been. | Read review |
| God is a Geek | Sean Smith | 6 / 10 | 04-29-2023 | Despite its bonkers idea, God of Rock is likeable, although its mechanics can be confusing and overcomplicate things at times. | Read review |
| Niche Gamer | Fingal Belmont | 5 / 10 | 04-22-2023 | In short single sessions, God of Rock can be enjoyable. The problem is that it expects players to devout a lot of time to complete 10 rounds in the arcade mode. Even when hopped up on a ton of nose candy, that is a tall order for any rock star. | Read review |
| PC Gamer | Mollie Taylor | 55 / 100 | 04-20-2023 | Watching your favourite game genres make out sounds exciting, but God of Rock doesn’t quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting. | Read review |
| Push Square | Graham Banas | 7 / 10 | 04-18-2023 | While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again. | Read review |
| Saving Content | Ed Acosta | 2 / 5 stars | 05-19-2023 | Despite its struggles, I did love God of Rock’s charm. Its roster is a colorful mix of characters like the comic artist Edith or the carefree spirit Lyn, both of which were the two I completed the game with. I enjoyed some of the unique interactions during the arcade intros and the banter between characters before the matches began. The game’s stage designs were pretty to look at, too, at least during the start and end of rounds. I don’t think God of Rock will hold anyone’s attention, which is sad because I feel like something is here. It’s just that the implementation was not executed well. I struggled to want to play when I’m normally itching to repeat songs in a standard rhythm game. It’s clear Modus Games put a lot of love into God of Rock, so it hurts me that I did not enjoy my time with this game. I hope some changes can come down the pipeline to fix some of these issues, specifically the UI button icons. | Read review |
| Screen Rant | Jason Hon | 2 / 5 stars | 04-18-2023 | Tutorials for the game’s complex Track Editor currently need to be included. However, using it with some time, patience, and an active mod community, PC players can share custom songs through the Steam Workshop. God of Rock’s music list feels more electro-pop than Rock, but hopefully, that ratio can be adjusted with the help of mods and future updates. Still, God of Rock’s characters are creative enough to make an intriguing 2D fighter. Unfortunately, its gameplay fails to be fun enough to attract fans of rhythm or fighting games occupied by many other options that do everything better. | Read review |
| Shacknews | Morgan Shaver | 6 / 10 | 04-18-2023 | With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit. | Read review |
| SpazioGames | Nicolò Bicego | 5 / 10 | 05-20-2023 | God of Rock has a fairly interesting concept, plus cool visuals and character designs, but it still fails to deliver due to a messy gameplay style. | Read review |
| VGChartz | Lee Mehr | 4 / 10 | 05-18-2023 | From mechanics to personality, Modus Studios’ genre-mashup runs into major trouble by the first chords. | Read review |
| WayTooManyGames | Krystle Lim | 6.5 / 10 | 05-08-2023 | Overall, Modus Games had the recipe for potential greatness and it looked good in the pictures, but it didn’t taste as good as it looked. Hindered by lack of options and accessibility, too much focus on the fighting game presentation, and not enough on rhythm which is the main aspect of the game, their attempt to marry the two genres ended up missing on both. There are other rhythm games that attempts to incorporate a different genre (like JRPG) such as Theatrhythm and does so expertly, sadly, this did not. | Read review |
| Wccftech | Ule Lopez | 4.5 / 10 | 04-25-2023 | God of Rock has to be one of the worst attempts at combining rhythm games with other genres. While the game has a solid foundation, it really doesn’t have much else as it fails as both a rhythm game and its fighting game aspects feel more like an overcomplication of something that already works well in other versus rhythm games. | Read review |
| Worth Playing | Cody Medellin | 5 / 10 | 05-12-2023 | There’s a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can’t shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it’s currently difficult to recommend. | Read review |




